@startuml
sprite $cruzeiro_sign [48x48/16] {
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000000000000000000000000011100000000000000000000
0000000000000000000016ADFFFFFEB83000000000000000
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00000000EFFFFA0000000000000000000000000000000000
00000001FFFFF6000000005CC78CDDA50000000000000000
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00000003FFFFF300000009FFFFFFFFFFFF30000000000000
00000003FFFFF30000000AFFFFFFFFFFFFB0000000000000
00000002FFFFF40000000AFFFFFFFFFFFFC0000000000000
00000000FFFFF70000000AFFFFFE9BFFFF60000000000000
00000000DFFFFB0000000AFFFFF1005BC700000000000000
00000000AFFFFF1000000AFFFFB000000000000000000000
000000005FFFFF7000000AFFFFB000000000000000000000
000000000FFFFFE100000AFFFFB000000000000000000000
0000000009FFFFF900000AFFFFB000000000000000000000
0000000002FFFFFF50000AFFFFB000000000000000000000
00000000008FFFFFF5000AFFFFB0000000008B8000000000
00000000000DFFFFFF700AFFFFB00000003DFFFC00000000
000000000003FFFFFFFB3AFFFFB0000007FFFFFF20000000
0000000000005FFFFFFFFFFFFFB00038EFFFFFFF20000000
00000000000006FFFFFFFFFFFFEBCEFFFFFFFFFB00000000
000000000000004FFFFFFFFFFFFFFFFFFFFFFF9000000000
0000000000000002CFFFFFFFFFFFFFFFFFFFF50000000000
000000000000000005DFFFFFFFFFFFFFFFF9100000000000
00000000000000000005BFFFFFFFFFFFD810000000000000
000000000000000000000047ABCBA8620000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CRUZEIRO_SIGN(_alias) ENTITY(rectangle,black,cruzeiro_sign,_alias,FA6 CRUZEIRO_SIGN)
!define FA6_CRUZEIRO_SIGN(_alias, _label) ENTITY(rectangle,black,cruzeiro_sign,_label, _alias,FA6 CRUZEIRO_SIGN)
!define FA6_CRUZEIRO_SIGN(_alias, _label, _shape) ENTITY(_shape,black,cruzeiro_sign,_label, _alias,FA6 CRUZEIRO_SIGN)
!define FA6_CRUZEIRO_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,cruzeiro_sign,_label, _alias,FA6 CRUZEIRO_SIGN)
skinparam folderBackgroundColor<<FA6 CRUZEIRO_SIGN>> White
@enduml